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Old Oct 21, 2006, 08:47 PM // 20:47   #1
Ascalonian Squire
 
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Location: Uk
Guild: Exsurgo
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Default Please Rate My GvG Build

After posting some posts before about a gvg build, i think i have come up with a final gvg team build......or have i? Please rate

W_N Axe

Warrior/Necromancer
Level: 20

Strength: 11 (9+2)
Axe Mastery: 16 (12+4)
Tactics: 10 (9+1)

- Eviscerate [Elite] (Axe Mastery)
- Sheilds Up (Tactics)
- Executioner's Strike (Axe Mastery)
- Bull's Strike (Strength)
- Frenzy (Other)
- Heal Sig (Tactics)
- Sprint (Strength)
- Resurrection Signet ()

W_N Hammer

Warrior/Necromancer
Level: 20

Strength: 11 (9+2)
Tactics: 10 (9+1)
Hammer Mastery: 16 (12+4)

- Devastating Hammer [Elite] (Hammer Mastery)
- Crushing Blow (Hammer Mastery)
- Rush (Strength)
- Feirce Blow (Hammer Mastery)
- "To The Limit!" (Tactics)
- Heal Sig (Tactics)
- Frenzy (Other)
- Resurrection Signet ()

Me_Mo E-surge

Mesmer/Monk
Level: 20

Domination: 13 (11+2)
Inspiration: 10 (9+1)
Fast Cast: 10 (9+1)
Protection: 6

- Energy Surge [Elite] (Domination)
- Energy Burn (Domination)
- Sig Of Weariness (Domination)
- Blackout (Domination)
- Power drain (Inspiration)
- Draw conditions (Protection Prayers)
- Shatter Enchanments (Domination)
- Resurrection Chant

R_Me Crippleshot

Ranger/Warrior
Level: 20

Expertise: 14 (10+4)
Wilderness Survival: 11 (10+1)
Marksmanship: 12(10+2)
Illusion:5

- Crippling Shot [Elite] (Marksmanship)
- Distracting Shot (Marksmanship)
- Savage Shot (Marksmanship)
- Marauders Shot (Marksmanship)
- Apply Poison (Wilderness Survival)
- Troll Unguent (Wilderness Survival)
- Distortion (Illusion)
- Resurrection Signet ()

Ele_Mo Warder

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Earth Magic: 13 (11+2)
Healing Prayers: 10

- Ward of Stability (Earth Magic)
- Ward Against Melee (Earth Magic)
- Ward Against Foes (Earth Magic)
- Obsidian Flame (Earth Magic)
- Ether Prodigy [Elite] (Energy Storage)
- Extinguish (Protection Prayers)
- Heal Party (Healing Prayers)
- Resurrection Signet ()

Ele_Mo Runner

Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Water Magic: 13 (10+3)
Healing Prayers: 9
Air Magic: 7

- Ether Prodigy [Elite] (Energy Storage)
- Armor of Mist (Water Magic)
- Extinguish (Protection Prayers)
- Deep Freeze (Water Magic)
- Healing Signet (Healing Prayers)
- Ice Spikes (Water Magic)
- Heal Party (Healing Prayers)
- Blinding Flash (Air Magic)

Mo_Me Blessed Light

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 10 (9+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9

- Blessed Light [Elite] (Divine Favor)
- Signet of Devotion (Divine Favor)
- Gift of Health (Healing Prayers)
- Protective Spirit (Protection Prayers)
- Mend Condition (Protection Prayers)
- Drain Enchantment (Inspiration Magic)
- Inspired Hex (Inspiration Magic)
- RoF (Protection Prayers)

Boon Prot

Monk/Mesmer
Level: 20

Divine Favor: 13 (12+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 10

- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Divine Boon (Divine Favor)
- Spirit Bond (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Mend Ailment (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Energy Drain [Elite] (Inspiration Magic)

Last edited by Jupiter Exsurgo; Oct 23, 2006 at 07:56 AM // 07:56.. Reason: Another update
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Old Oct 21, 2006, 09:26 PM // 21:26   #2
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Not entirely sure what you're trying to do, because the warriors look like a adrenal spike setup, but the support characters look more like condition-based degen.

First, superiors on caster makes bad things happen. I can understand majors/superiors on rangers with distortion, but besides that I would try my hardest to not run superiors on anything but warriors. That extra 3 damage or 2 seconds isn't worth being a bigger spike target.

Stone daggers on your warder stands out. I would go with obsidian flame (for helping spikes) or something else, just because stone daggers really isn't a great skill.

I'm not sure what you're doing with your cripshot, but I assume that he is meant to help spike. In that case, take out power shot and needling shot, and put in distracting shot and marauders shot. Marauders->savage is a perfectly decent spike support. Your cripshot is also going to ahve energy problems with only 13 expertise, he won't be able to cripple nearly as much as a flagstand cripshot usually will.

I'm not entirely sure what that mesmer's doing...

Not entirely sure why you have draw conditions on a monk when there's a flagstand E/Mo that you can put it on.

All in all, there's better warriors that you can use besides that BB warrior. If you're doing an adrenaline spike, a dev chain warrior would probably be better. If you're going for pressure, something like a DS or BC sword would be my choice.
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Old Oct 21, 2006, 11:51 PM // 23:51   #3
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I don't see frenzy on those warriors.
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Old Oct 22, 2006, 12:29 AM // 00:29   #4
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Nor do I see Sprint or Rush, your Crip Ranger can only Cripple so much.
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Old Oct 22, 2006, 09:40 AM // 09:40   #5
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Build has been updated. Dont know what i was thinking with the mesmer really, decided to change him to a smiter. Put frenzy and sprint on the axe and sprint on the hammer but need thrill of victory for adren. Still struggling for a final skill for my blesssed light, i put healing breeze in there but arnt happy with it, any suggetions? Any other comments welcome
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Old Oct 22, 2006, 10:24 AM // 10:24   #6
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RoF FTW on the Blight. or guardian, either would work. HB just feed enemy monks energy and wastes yours.
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Old Oct 22, 2006, 11:04 AM // 11:04   #7
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Guardian it is. well i think im near completing this build. Im sure someone out there can find many more minor faults and any more contructive comments still welcome.
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Old Oct 22, 2006, 11:23 AM // 11:23   #8
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TBH if you're running adrenospike, which this build looks like, you need a surge mesmer with shatter/drain. I'd run it in place of the smiter. I know that's a step backwards, but either make it adrenospike or make it pressure.
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Old Oct 22, 2006, 11:28 AM // 11:28   #9
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lol, this is getting very confusing. I had a mesmer e-surge in there, but took it out after someone elses post. i think then maybe ill try it out one with smiter and one with an e-surger. It seems so many peeps like to run things in a certain way, ive got enough help though with this build and feel im near a final product, thx everyone.
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Old Oct 22, 2006, 11:48 AM // 11:48   #10
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Draw conditions is a million times better than plague touch for adrenal spike

Healing breeze on flag stand ele? =No

Take out axe rake for healing signet(you have cripshot, and its spike anyway), bulls strike might be unneeded if you are going for pure adrenal spike

Devastating hammer war would be better for adrenal apike


E surger > smiter for adrenal spike(put draw on this char too, and hard res)

Barbed trap with no distortion?

Switch out frozen burst for blinding flash, and drop protection prayers down to 0

Switch out cop for spirit bond on boon prot, and guardian for reversal of fortune on blessed
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Old Oct 22, 2006, 12:16 PM // 12:16   #11
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Ok hopefully im nearly there, only worrys is maybe not enough adren spike with the warriors, your thoughts? Any other ways to improve on the build i now have? Thx to all who have helped me with this so far
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Old Oct 22, 2006, 11:14 PM // 23:14   #12
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Suggestions:

Res sig->res chant on mesmer

Fav winds->distortion (with a 3 spec) on cripshot

Heal breeze->heal other or extinguish on flagstand warder

Extinguish->heal breeze on runner if you use extinguish on the warder

frozen burst->shard storm or healing breeze or ice prison on runner

irresistable->fierce blow on hammer, better spike skill

attributes on esurge, you don't need 6 in prot, just put extras in there

attributes on warriors, use a 16 weapon, 11 tactics, 9 strength

take that sup off of the warder, also, im pretty sure a 11-11-10 split is impossible

major on runner = bad idea IMO
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